Seven as One
Exercise · Not a record
A Flux Chamber drill
One to seven offices at one table. The caller names an office and what it should do; that office says the call back, and only then does it happen. Keep the practice orbs whole until the docket is cleared.
The Doors are offices of the Hotel.
A game from Dreamscape Code, a novel by Nima Golsharifi. About this fiction · Need help now?
Rules sheet RS-R1
- Seat one to seven offices. The caller's turn passes round the table.
- Each turn one drill fault comes off the docket onto the board.
- The caller names another office and one thing for it to do. That office says the call back, and only then does it happen.
- The Watch looks at the next two cards. The Pool swaps the next two. The Desk refiles a misfiled orb, the Street mends a cracked one, the Ward clears fog, and the Lock frees a jammed door plate: each costs the team one stamp.
- The Gate clears any one fault without spending a stamp.
- While fog is on the board nobody can look ahead. An office whose plate is jammed cannot act until the Lock frees it.
- The drill ends when the board and the docket are clear, or when its turns run out. Nothing is scored.