Seven as One

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Exercise · Not a record

A Flux Chamber drill

One to seven offices at one table. The caller names an office and what it should do; that office says the call back, and only then does it happen. Keep the practice orbs whole until the docket is cleared.

The Doors are offices of the Hotel.

A game from Dreamscape Code, a novel by Nima Golsharifi. About this fiction · Need help now?

Rules sheet RS-R1
  1. Seat one to seven offices. The caller's turn passes round the table.
  2. Each turn one drill fault comes off the docket onto the board.
  3. The caller names another office and one thing for it to do. That office says the call back, and only then does it happen.
  4. The Watch looks at the next two cards. The Pool swaps the next two. The Desk refiles a misfiled orb, the Street mends a cracked one, the Ward clears fog, and the Lock frees a jammed door plate: each costs the team one stamp.
  5. The Gate clears any one fault without spending a stamp.
  6. While fog is on the board nobody can look ahead. An office whose plate is jammed cannot act until the Lock frees it.
  7. The drill ends when the board and the docket are clear, or when its turns run out. Nothing is scored.