The Seven Doors
Seven offices of the Hotel, each a stroke of the Code. You belong to one; nobody belongs to one forever.
The Doors are offices of the Hotel.
Patrons and their lines open from Ch 12 to Ch 24, as you read. Read ahead? Tell us the last chapter you have finished, below.
The Watch
Ki · hook
- At its best:
- Attention that keeps people alive
- At its worst:
- Counting instead of feeling
Its patron and line: at Ch 15.
The Desk
Na · turned hook
- At its best:
- The list as protection
- At its worst:
- A list that gets used to itself
Its patron and line: at Ch 24.
The Street
Osen · crook
- At its best:
- Healing, labelling
- At its worst:
- Running on empty
Its patron and line: at Ch 12.
The Pool
Somki · cup
- At its best:
- Foresight
- At its worst:
- Leaving the line
Its patron and line: at Ch 14.
The Ward
Mo · loop
- At its best:
- Teaching, holding the door
- At its worst:
- Secrecy
Its patron and line: at Ch 23.
The Lock
Ri · S-hook
- At its best:
- Nerve
- At its worst:
- Recklessness
Its patron and line: at Ch 15.
The Gate
Tu · angle
- At its best:
- Disarm, don’t destroy
- At its worst:
- The rule that doesn’t apply
Its patron and line: at Ch 13.
Doors change once a year, on Crossing Day.
Out of the story: the Doors are a way to find people with the same habits of mind in the community. They are not teams, and nothing is won or lost between them.